public enum EquipmentSpecialProperty
{
	none = 0,
	GunsDamage = 1,
	MeleeDamage = 2,
	PrimaryDamage = 3,
	RiflesDamage = 4,
	SpecialDamage = 5,
	GearDamage = 6,
	KickDamage = 7,
	KineticDamage = 8,
	ExplosiveDamage = 9,
	FireDamage = 10,
	ElectricDamage = 11,
	FreazeDamage = 12,
	PotionDamage = 13,
	EnergyDamage = 14,
	AllWeaponDamage = 15,
	Mobility = 16,
	WeaponSpread = 17,
	SwimmingSpeed = 18,
	JumpHeight = 19,
	ImmunDamageFromFalling = 20,
	ReloadTime = 21,
	WeaponFireRate = 22,
	AddCash = 23,
	AddRestect = 24,
	JetpackFuel = 25,
	MaxAmmo = 26,
	BuffableWeaponType_Melee = 27,
	BuffableWeaponType_Pistol = 28,
	BuffableWeaponType_Automatic = 29,
	BuffableWeaponType_Shotgun = 30,
	BuffableWeaponType_MachineGun = 31,
	BuffableWeaponType_Bow = 32,
	BuffableWeaponType_Sniper = 33,
	BuffableWeaponType_RocketLauncher = 34,
	BuffableWeaponType_Special = 35
}
